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Unity Engine


Tile Palette tab reference for the Preferences window

Customize the default behavior and tools of the Tile Palette window.
Read time 3 minutesLast updated 14 days ago

Explore the settings you can use to customize the behavior of the Tile Palette window.
To open the preferences tab, from the main menu select Edit > Preferences, then select the 2D tab, then the Tile Palette tab. (macOS: Unity > Settings > 2D > Tile Palette).

Property

Description

Target Edit ModeSets the behavior when you set a prefab tilemap as the active tilemap. Editing a prefab instance in the Scene view can decrease performance. The options are:
  • Enable Dialog: Displays a dialog so you can select either to edit the tilemap in prefab editing mode or edit in the Scene view.
  • Edit In Prefab Mode: Edits only the active tilemap in prefab editing mode.
  • Edit In Scene: Edits only the active tilemap in the Scene view.
Mouse Grid Position At ZDisplays the tile outline in the Scene view at the current z position instead of at the default z position of 0. This property affects where you need to position the mouse cursor to draw tiles at different z positions. For more information, refer to Add 3D height to an isometric tilemap.
Active Targets Sorting ModeSets the sorting order of the list of tile palettes in the Active Target dropdown. The options are:
  • None: Applies no sorting. This is the default.
  • Alphabetical: Sorts the list in alphabetical order.
  • ReverseAlphabetical: Sorts the list in reverse alphabetical order.
Restore Edit Mode Active TargetRestores the previously active tile palette in the Tile Palette window when you exit Play mode.
Create Tile MethodSets the method Unity uses to create a tile asset when you drag a texture or sprite into a tile palette.
Show Open Tile Palette in Scene ViewDisplays an overlay in the Scene view that lets you open the tile palette when you select a tile.
Prefab Mode Grid Cell SizeSets the default Cell Size when you open a tilemap prefab in prefab editing mode and there's no valid grid in the prefab.
Prefab Mode Grid Cell GapSets the default Cell Gap when you open a tilemap prefab in prefab editing mode and there's no valid grid in the prefab.
Prefab Mode Grid Cell LayoutSets the default Cell Layout when you open a tilemap prefab in prefab editing mode and there's no valid grid in the prefab.
Prefab Mode Grid Cell SwizzleSets the default Cell Swizzle when you open a tilemap prefab in prefab editing mode and there's no valid grid in the prefab.
Default Tile Palette ToolsSets the list of tools in the toolbar of the Tile Palette window. The left panel lists the usable tools and the right panel lists unused tools that you can add. To add a tool to the usable list, select it in the right panel then select Add (<<). To remove a tool, select it in the left panel then select Remove (>>).
SaveSaves your changes to the Default Tile Palette Tools.
RevertReverts your changes to the Default Tile Palette Tools.
ResetResets the Default Tile Palette Tools to the defaults.

Brush Picks

Property

Description

Brush Picks AssetSelects the asset where Unity stores the brush picks in your project. Drag a Brush Picks asset from the Project window, or select the picker (⊙).

If the field displays None, Unity stores your brush picks in the
Library
folder of your project.
NewCreates a new brush picks asset in the Project window and sets it as the active brush picks asset.
CloneClones a new brush picks asset from Brush Picks Asset. If the field displays None, Unity clones the brush picks from the
Library
folder.

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