Analysis preferences reference
Reference for Analysis preferences.
Read time 2 minutesLast updated 13 days ago
The Analysis preferences define settings for the Profiler.. To open the preferences, go to Edit > Preferences > Analysis (macOS: Unity > Settings > Analysis).
Profiler
Contains settings for the Profiler window.
Setting | Description |
|---|---|
| Profiler Capture Storage Path | Set the default folder where Unity saves Profiler captures. |
| Frame count | Set the maximum number of frames for the Profiler to capture. You can set this number between 600 and 4,000. A higher number of loaded frames increases the memory usage of the Unity Editor. |
| Automatic memory management | Automatically manage Profiler memory usage. When the system memory usage is at a critical level and the Profiler uses more than 75% of the Editor memory, Unity discards data until the system memory usage is back to a normal state, or the Profiler uses less than 25% of Editor memory. |
| Show stats for current frame | Display annotations on the frame indicator when you select Current frame. By default, when you select the Current Frame button, the frame indicator line doesn't have annotations with the stats for the current frame. This is because the stats annotations might make it difficult to view data in real-time. |
| Default recording state | Select the recording state to open the Profiler in. Choose from the following options:
|
| Default editor target mode on start | Select the default mode for the Target Selection dropdown. Choose from either Play Mode or Edit Mode. |
| Custom connection ID | Set the connection name displayed in the Target Selection dropdown of the Profiler Window or Console Window for the device that's running your application. |
| Target Frames Per Second (Highlights Module) | Set the target frames per second that the Highlights Profiler module uses. The Highlights Profiler module flags any frames that exceed the budget for this target frame rate. |