Scalers reference
Explore the built-in scalers provided by Adaptive Performance to automatically manage your project's settings at runtime.
Read time 2 minutesLast updated 23 days ago
Explore the built-in scalers provided by Adaptive Performance to automatically manage your project's settings at runtime.
General performance scalers
This section details the general-purpose scalers and their default settings:
General scalers | Min Scale | Max Scale | Max Level | Visual Impact | Target | Setting scaled |
|---|---|---|---|---|---|---|
| AdaptiveLOD | 0.4 | 1 | 3 | High | GPU | |
| AdaptiveResolution | 0.5 | 1 | 9 | Low | GPU/FillRate | |
| AdaptiveFramerate | 15 | 60 | 45 | High | CPU/GPU/FillRate | |
| AdaptiveViewDistance | 50 | 1,000 | 40 | High | GPU | |
| AdaptivePhysics | 0.5 | 1 | 5 | Low | CPU | |
| AdaptiveLayerCulling | 0.01 | 1 | 40 | Medium | CPU | |
Universal Render Pipeline (URP) scalers
Adaptive Performance provides the following scalers to control URP-specific rendering features:
URP scalers | Min Scale | Max Scale | Max Level | Visual Impact | Target | Setting scaled |
|---|---|---|---|---|---|---|
| AdaptiveBatching | 0 | 1 | 1 | Medium | CPU | |
| AdaptiveLUT | 0 | 1 | 1 | Medium | CPU/GPU | |
| AdaptiveMSAA | 0 | 1 | 2 | Medium | GPU/FillRate | |
| AdaptiveShadowCascade | 0 | 1 | 2 | Medium | CPU/GPU | |
| AdaptiveShadowDistance | 0.15 | 1 | 3 | Low | GPU | |
| AdaptiveShadowQuality | 0 | 1 | 3 | High | CPU/GPU | |
| AdaptiveShadowmapResolution | 0.15 | 1 | 3 | Low | GPU | |
| AdaptiveSorting | 0 | 1 | 1 | Medium | CPU | |
| AdaptiveTransparency | 0 | 1 | 1 | High | GPU | |
| AdaptiveDecals | 0.01 | 1 | 20 | Medium | GPU | |
How scalers map to URP settings
This table maps each property to the specific URP feature it modifies at runtime.
AdaptivePerformanceRenderSettingsThis list covers every internal Unity Editor setting affected by the Adaptive Performance built-in scalers. Most scalers apply their calculated scale directly, while others adjust settings in more specialized ways when required.
Adaptive Performance scaler setting | URP setting |
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| Disables the forward transparency pass in the URP, which means transparent objects in the scene don't display. |
| Scales Max Draw Distance |