lodBias
The multiplier that scales the LOD transition thresholds for all LOD Groups.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float lodBias { get; set; }
Remarks
This property is a global control that affects how LOD transitions behave across all LOD Groups. The minimum value is 0.1.
Increase the value to delay the transition to lower-quality LODs, to keep higher-detail LODs visible for longer. An increased bias can improve visual fidelity but may lead to higher rendering costs.
Decrease the value to make transitions to lower-quality LODs happen sooner. A decreased bias can reduce rendering costs but may degrade visual fidelity.
Note: This property affects only LOD Groups and doesn't influence LOD selection for mesh LOD or other systems.