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Unity Engine


lodBias

The multiplier that scales the LOD transition thresholds for all LOD Groups.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float lodBias { get; set; }

Remarks

This property is a global control that affects how LOD transitions behave across all LOD Groups. The minimum value is 0.1.
Increase the value to delay the transition to lower-quality LODs, to keep higher-detail LODs visible for longer. An increased bias can improve visual fidelity but may lead to higher rendering costs.
Decrease the value to make transitions to lower-quality LODs happen sooner. A decreased bias can reduce rendering costs but may degrade visual fidelity.
Note: This property affects only LOD Groups and doesn't influence LOD selection for mesh LOD or other systems.