ScheduleByRef<T>(ref T, TransformAccessArray, JobHandle)
Schedules an IJobParallelForTransform job with read-write access to the transform data by reference.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: UnityEngine.Jobs
- Assembly: UnityEngine.CoreModule
ScheduleByRef<T>(T, TransformAccessArray, JobHandle)
public static JobHandle ScheduleByRef<T>(this ref T jobData, TransformAccessArray transforms, JobHandle dependsOn = default) where T : struct, IJobParallelForTransform
Parameters
The TransformAccessArray to run the job on.
A JobHandle containing any jobs that must finish executing before this job begins. You can combine multiple jobs with JobHandle.CombineDependencies. Use dependencies to ensure that two jobs that read or write to the same data don't run in parallel.
Returns
Type | Description |
|---|---|
| JobHandle | The handle identifying the scheduled job, which you can as a dependency for a later job or to ensure completion on the main thread. |
Remarks
This method parallelizes access to transforms in different hierarchies. Transforms with a shared root object are always processed on the same thread. All transforms are guaranteed to be valid when this scheduling mode is used. Invalid transform references in the input array are ignored.