RunReadOnlyByRef<T>(ref T, TransformAccessArray)
Runs an IJobParallelForTransform job with read-only access to the transform data by reference.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: UnityEngine.Jobs
- Assembly: UnityEngine.CoreModule
RunReadOnlyByRef<T>(T, TransformAccessArray)
public static void RunReadOnlyByRef<T>(this ref T jobData, TransformAccessArray transforms) where T : struct, IJobParallelForTransform
Parameters
Remarks
This method makes the job run on the calling thread instead of spreading it out over multiple threads. Transforms aren't guaranteed to be valid when this scheduling mode is used. Invalid transform references in the input array are still processed. Use TransformAccess.isValid to check whether a specific instance is valid.