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Unity Engine


RunReadOnly<T>(T, TransformAccessArray)

Runs an IJobParallelForTransform job with read-only access to the transform data.
Read time 1 minuteLast updated a month ago

Definition

public static void RunReadOnly<T>(this T jobData, TransformAccessArray transforms) where T : struct, IJobParallelForTransform

Parameters

jobData

T
The job to run.

The TransformAccessArray to run this job on.

Remarks

This method makes the job run on the calling thread instead of spreading it out over multiple threads. Transforms aren't guaranteed to be valid when this scheduling mode is used. Invalid transform references in the input array are still processed. Use TransformAccess.isValid to check whether a specific instance is valid.