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Unity Engine


TryGetNodeAt(float, float, out AccessibilityNode)

Tries to retrieve the node at the given position on the screen.
Read time 1 minuteLast updated 17 days ago

Definition

TryGetNodeAt(float, float, AccessibilityNode)

public bool TryGetNodeAt(float horizontalPosition, float verticalPosition, out AccessibilityNode node)

Parameters

horizontalPosition

The horizontal position on the screen.

verticalPosition

The vertical position on the screen.

The node found at that screen position, or
null
if there are no nodes at that position.

Returns

Type

Description

boolReturns true if a node is found and false otherwise.