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Unity Engine


TryGetNode(int, out AccessibilityNode)

Tries to get the node in this hierarchy that has the given ID.
Read time 1 minuteLast updated 15 days ago

Definition

TryGetNode(int, AccessibilityNode)

public bool TryGetNode(int id, out AccessibilityNode node)

Parameters

id

The ID of the node to retrieve.

The valid node with the associated ID, or
null
if no such node exists in this hierarchy.

Returns

Type

Description

boolReturns true if a node is found and false otherwise.