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Unity Engine


FloatCurve(string, Type, string)

Creates a preconfigured binding for a float curve.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static EditorCurveBinding FloatCurve(string inPath, Type inType, string inPropertyName)

Parameters

inPath

The transform path to the object to animate.

inType

The type of the object to animate.

inPropertyName

The name of the property to animate on the object.

Returns

Type

Description

EditorCurveBinding

Remarks

Use float curves for any property that can be interpolated. For example, use EditorCurveBinding.FloatCurve for floats, booleans and integers.