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Unity Engine


Unity Engine


subtarget

The subtarget to build. (optional)
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public int subtarget { readonly get; set; }

Remarks

For some BuildTargets the behaviour of a build can be influenced by using this field. The supported values are based on target-specific enums, for example MobileTextureSubtarget.
The subtarget can be assigned using the build settings UI. To build with the current build settings, the BuildAssetBundlesParameters.targetPlatform field should be left unassigned (e.g. with the value 0).