Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Rotation Constraint component

Constrain a GameObject's rotation to match one or more source objects.
Read time 2 minutesLast updated 20 days ago

A Rotation Constraint component rotates a GameObject to match the rotation of its source GameObjects.

Rotation Constraint component

Properties

Property

Description

ActivateAfter you rotate the constrained GameObject and its source GameObjects, click Activate to save this information. Activate saves the current offset from the source GameObjects in Rotation At Rest and Rotation Offset then enables Is Active and Lock.
ZeroSets the rotation of the constrained GameObject to the source GameObjects. Zero resets the Rotation At Rest and Rotation Offset fields, then enables Is Active and Lock.
Is ActiveToggles whether or not to evaluate the Constraint. To also apply the Constraint, make sure Lock is enabled.
WeightThe strength of the Constraint. A weight of 1 causes the Constraint to rotate this GameObject at the same rate as its source GameObjects. A weight of 0 removes the effect of the Constraint completely. This weight affects all source GameObjects. Each GameObject in the Sources list also has a weight.

Constraint Settings

Property:

Description

LockEnable to let the Constraint rotate the GameObject. Disable this property to edit the rotation of this GameObject. You can also edit the Rotation At Rest and Rotation Offset properties. If Is Active is enabled, the Constraint updates the Rotation At Rest or Rotation Offset properties for you as you rotate the GameObject or its Source GameObjects. When you are satisfied with your changes, enable Lock to let the Constraint to control this GameObject. This property has no effect in Play mode.
Rotation At RestThe X, Y, and Z values to use when Weight is 0 or when the corresponding Freeze Rotation Axes is not enabled. To edit these fields, disable Lock.
Rotation OffsetThe X, Y, and Z offset from the transform that is imposed by the Constraint. To edit these fields, disable Lock.
Freeze Rotation AxesEnable X, Y, or Z to allow the Constraint to control the corresponding axes. Disable an axis to stop the Constraint from controlling it. This allows you to edit, animate, or script the unfrozen axis.

Sources

The list of GameObjects that constrain this GameObject. Unity evaluates source GameObjects in the order they appear in this list. This order affects how this Constraint rotates the constrained GameObject. To get the result you want, drag items in this list. Each source has a weight from 0 to 1.