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Unity Engine


Particle System Force Field component reference

Explore the properties on the Particle System Force Field component, to apply forces to particles.
Read time 3 minutesLast updated a month ago

The Particle System Force Field component applies forces to particles in Particle Systems.

Shape

Property

Function

ShapeSelect the shape of the area of influence.
Start RangeSet the value for the inner point within the shape where the area of influence begins.
End RangeSet the value for the outer point of the shape where the area of influence ends.
Direction X, Y and ZSet a linear force to apply to particles along the x-axis, y-axis and z-axis. The higher the value, the greater the force. You can specify a constant force or vary the force over time. See Varying properties over time documentation for more information.

Gravity

Property

Function

StrengthSet the amount of attraction that particles have towards the focal point within the shape. The higher the value, the greater the strength. You can specify a constant strength or vary the strength over time. For more information, see Varying properties over time documentation.
Gravity FocusSet the focal point for gravity to pull particles towards. A value of 0 attracts particles to the center of the shape, and a value of 1 attracts particles to the outer edge of the shape.

Rotation

Property

Function

SpeedSet the speed for the Particle System to propel particles around the vortex, which is the center of the force field. The higher the value, the faster the speed. You can specify a constant speed or vary the speed over time. For more information, see the Varying properties over time documentation.
AttractionSet the strength that particles are dragged into the vortex motion. A value of 1 applies the maximum attraction, and a value of 0 applies no attraction. You can specify a constant attraction or vary the attraction over time. For more information, see the Varying properties over time documentation.
Rotation RandomnessSet a random axes of the shape to propel particles around. A value of 1 applies maximum randomness, and a value of 0 applies no randomness.

Drag

Property

Function

StrengthSet the strength of the drag effect which slows particles down. The higher the value, the greater the strength. You can specify a constant strength or vary the strength over time. For more information, see the Varying properties over time documentation.
Multiply Drag by SizeEnable this checkbox to adjust the drag based on the size of the particles.
Multiply Drag by VelocityEnable this checkbox to adjust the drag based on the velocity of the particles.

Vector Field

Property

Function

Volume TextureSelect the texture of the vector field.
SpeedSet the speed of the multiplier to apply to particles traveling through the vector field. The higher the value, the faster the speed. You can specify a constant strength or vary the strength over time. See Varying properties over time.
AttractionSet the strength at which Unity drags particles into the vector field motion. The higher the value, the greater the attraction. You can specify a constant attraction or vary the attraction over time. See Varying properties over time.