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Unity Engine


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Unity Engine


Manage the Inspector window

Open the Inspector window in normal or debug mode.
Read time 1 minuteLast updated a month ago

This page describes some options for controlling the
Inspector

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window. For information about setting properties for GameObjects, scripts, and assets, refer to Manage components and their values.

Open an Inspector window

To open an Inspector, do one of the following:
  • To open the Inspector as a new window, from the main menu, select Window > General > Inspector.
  • To add an Inspector tab to any window, from the window's More Items menu (⋮), select Add Tab > Inspector.
You can open as many Inspector windows as you want, and reposition, dock, and resize them.
The Inspector window shows the properties of the item you select in the Hierarchy window,
Scene

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view, or Project window. For more information, refer to Inspect items. To lock the window on a specific item, or open an Inspector dedicated to that item, refer to Focus an Inspector window.

Toggle Debug Mode

By default, the Inspector window shows the editable properties in each component. In Debug Mode, the Inspector also shows the item's private properties.
To toggle Debug Mode, from the Inspector window's More menu (⋮), select Debug or Normal.

Additional resources