Hierarchy window reference
Icons in the Hierarchy window
GameObject icons in the Hierarchy
Item | Icon | Description |
|---|---|---|
| GameObject | The icon for a GameObject is an outline of a cube. | The foundational building blocks of all items in a scene. GameObjects are containers for components, which provide functionality. For more information, refer to Introduction to GameObjects |
| Prefab | The icon for a prefab is a blue cube. | Prefabs are assets that act as a template for specific items in your scene. When you edit a prefab asset, updates are applied to all instances of that asset that appear in your scene. For more information, refer to Introduction to prefabs. |
| Prefab variant | The icon for a prefab variant is a blue cube with one side shaded gray. | A prefab variant is a prefab asset that inherits some properties from a different prefab asset, while others properties have new values. Essentially, it's a new prefab that's based on an original, base prefab with some changes, or overrides. Editing the base prefab also edits the variant, except for properties that are already changed in the variant. For more information, refer to Create variations of prefabs. |
| Prefab model | The icon for a prefab model is a blue cube with one side gray and a line cut into the top. | Prefab models are prefabs that are imported from other digital content creation (DCC) software. Prefab models can contain skeletons, materials, meshes, animations, and more. |
Scene visibility icons
State | Icon | Description |
|---|---|---|
| Visible | The icon for a visible GameObject is an eye. | The GameObject and all its children are visible in the scene. This is the default status for a new GameObject. This status icon is visible only when you hover over the GameObject. |
| Hidden | The icon for a hidden GameObject is an eye with a strikethrough. | The GameObject and all its children are hidden in the scene. |
| Visible parent | The icon for a visible parent GameObject is an eye with a dot underneath the right corner. | The GameObject is visible in the scene, but one of more of its children are hidden. |
| Hidden parent | The icon for a hidden parent GameObject is an eye with a dot underneath the right corner and a strikethrough. | The GameObject is hidden in the scene, but one of more of its children are visible. |
Scene pickability icons
State | Icon | Description |
|---|---|---|
| Pickable | The icon for a pickable GameObject is a hand with pointing finger. | You can select the GameObject, and any of its children, in the Scene view. This is the default status for a new GameObject. This status icon is visible only when you hover over the GameObject. |
| Not pickable | The icon for a not pickable GameObject is hand with pointing finger with a strikethrough. | You can't select the GameObject, or any of its children, in the Scene view. |
| Pickable parent | The icon for a pickable parent GameObject is hand with pointing finger with a dot underneath the right corner. | You can select the GameObject in the Scene view, but you can't select one or more of its children. |
| Not pickable parent | The icon for a not pickable parent GameObject is a hand with pointing finger with a dot underneath the right corner and a strikethrough. | You can't select the GameObject in the Scene view, but you can select one or more of its children. |
Override indicators

The override indicator is displayed next to prefab A when its child, GameObject C, has a value in a non-default state.

The Hierarchy window showing a Prefab instance with a child prefab instance called Banana added as an override.











