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Unity Engine


Scene View preferences reference

Reference for Scene View preferences.
Read time 1 minuteLast updated 14 days ago

Use the Scene View preferences to customize object placement and visibility while editing. To open the preferences, go to Edit > Preferences > Scene View (macOS: Unity > Settings > Scene View).

General Scene view settings

Property

Function

Create Objects with Constrained ProportionsDefine the default behavior for Scale in the Transform component. When enabled, changing a GameObject's scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the Inspector window.
Auto-hide gizmosEnable to hide the gizmos of components collapsed in the Inspector.
Refresh the Scene view only when the Editor is in focusEnable to ignore the "Always Refresh" flag on the Scene view when the Editor is not the foregrounded application.
Line ThicknessSet the line thickness of your transform tools.
Enable filtering while searchingEnable to gray out any non-matching items in the Scene view. Enabled by default.
Enable filtering while editing LOD groupsEnable to gray out other objects in the scene while editing level of detail (LOD) groups. Enabled by default.

3D Placement Mode

Select where newly created 3D objects are placed in the scene.

Property

Function

World OriginInstantiate new 3D objects at world coordinates 0,0,0.
Scene IntersectionInstantiate new 3D objects at the nearest collider in the center of the Scene view. If no collider is hit, then the 3D object is instantiated at the scene pivot.
Scene PivotInstantiate new 3D objects at the scene pivot.

Additional resources