Add post-processing in URP
Enable post-processing on a camera, add a volume, and add Volume Overrides so effects apply in a URP scene.
Read time 1 minuteLast updated 13 days ago
New scenes in URP do not use post-processing by default. Instead you must manually add post-processing to any new scene which you create. You can then configure each effect individually to create the visual effect you want.
Add post-processing to a scene
To add post-processing to a scene:
- Select a Camera, then in the Inspector window enable Post Processing.
- Add a GameObject with a Volume component in the scene. For example, select > Volume > Global Volume.GameObject
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- Select the GameObject, then in the Volume component select New to create a new Volume Profile.
- Select Add Override, then select a post-processing effect Volume Override, for example Bloom.
Now you can use the Volume Override to enable and adjust the settings for the post-processing effect.
Configure individual post-processing effects
Each post-processing effect in URP has individual settings you can adjust to tune the visual impact they have on your scene. For more information on the post-processing effect settings, refer to the reference pages in the Effect List.