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Unity Engine


Add post-processing in URP

Enable post-processing on a camera, add a volume, and add Volume Overrides so effects apply in a URP scene.
Read time 1 minuteLast updated 13 days ago

New scenes in URP do not use post-processing by default. Instead you must manually add post-processing to any new scene which you create. You can then configure each effect individually to create the visual effect you want.
Note
Some examples and scene templates in URP use post-processing by default. If you use these to create a new scene, you might not need to make any changes.

Add post-processing to a scene

To add post-processing to a scene:
  1. Select a Camera, then in the Inspector window enable Post Processing.
  2. Add a GameObject with a Volume component in the scene. For example, select
    GameObject

    ?

    > Volume > Global Volume.
  3. Select the GameObject, then in the Volume component select New to create a new Volume Profile.
  4. Select Add Override, then select a post-processing effect Volume Override, for example Bloom.
Now you can use the Volume Override to enable and adjust the settings for the post-processing effect.
Note
Post-processing effects from a volume apply to a camera only if a value in the Volume Mask property of the camera contains the layer that the volume belongs to.

Configure individual post-processing effects

Each post-processing effect in URP has individual settings you can adjust to tune the visual impact they have on your scene. For more information on the post-processing effect settings, refer to the reference pages in the Effect List.