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Autodetect plug-ins for QNX

Detect plug-ins automatically for QNX.
Read time 2 minutesLast updated 2 days ago

Unity automatically detects plug-ins for QNX. When you import plug-ins, Unity creates metadata files for each of those plug-ins. For example,
.so
for shared object or shared libraries and
.a
for archive files in QNX. These metadata files contain the plug-in information, such as the target architecture and platform. The Unity build system refers to these metadata files for tracking what files to copy over during the build process.
You can have several shared libraries with the same name in a project. For example,
libFoo.so
for x86_64 and
libFoo.so
for arm64 in the same project and Unity detects the correct
libFoo.so
and copies it across to the Player build depending on the target you are building for.
You can edit these files manually in the Unity Editor. However, you don't need to manually add plug-ins to the
Plugins
folder in your project. If you place them in special folders located under the project's
Assets/Plugins/QNX
folder in the project directory, Unity automatically detects and sets their platform and architecture for you when importing.

Autodetection rules

Unity automatically detects plug-ins for QNX based on the following rules:
  • Architecture-specific folders - Place plug-ins under
    Assets/Plugins/QNX/<arch>
    , where
    <arch>
    is x86, x86_64, armeabi-v7a, or arm64-v8a. Unity copies them only when building for the respective target architecture. For example, if you place a plug-in under
    Assets/Plugins/QNX/x86_64
    , Unity copies it to the player build only when building for x86_64.
  • SDK-specific folders - If the plug-in targets a specific SDK (QNX 7.0 or QNX 7.1), you can place it under
    Assets/Plugins/QNX/<sdk>/<arch>
    where
    <sdk>
    can be Neutrino70 or Neutrino71. Unity copies it only when building for the respective SDK version and target architecture. Note: QNX 7.1 doesn't support x86, therefore this combination is logged as an error.
  • Architecture-specific plug-ins - Place plug-ins under
    Assets/Plugins/QNX
    and ensure that they're checked for the target architecture via its ELF headers and the appropriate architecture is assigned.

Additional resources