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Unity Engine


Cinematic Studio feature set

Create films, TV shows, and other animated linear content.
Read time 2 minutesLast updated 25 days ago

Important
Support for the Cinematic Studio feature set is scheduled to end in an upcoming release.
Enable the creation of films, TV shows, and other animated linear content:
  • Organize, assemble, edit and swap your assets in a structured sequence hierarchy.
  • Automate complex camera movements and camera shot transitions.
  • Export data for round-trip processing and editorial reviews, and output your final cut.
  • Work with common film industry formats.

Packages

The Cinematic Studio feature set contains the following packages:

Package

Description

TimelineAuthor and record cinematic content, gameplay sequences, audio sequences, and complex particle effects. Use Sequences and Cinemachine on top of Timeline to realize your cinematic vision.
SequencesCreate editorial structures in Timeline for movies, game cinematics, or any other linear content, and manage your assets in the context of your shots. Benefit from the automation of many Unity Editor processes to focus on your creative content.
FBX ExporterExport geometry, lights, cameras, and animations to FBX. Enable round-trip workflows between the Unity Editor and 3D modeling applications that support the FBX format. Seamlessly convert GameObjects to FBX Prefab Variants to enable fast iteration on models while maintaining Unity-specific components and overrides.
AlembicImport and export Alembic files, play back and record animations in the Alembic format directly in the Unity Editor. Use the Alembic format for complex vertex animations when skinned meshes can’t provide a high enough quality or are too heavy to process. For example, muscle, skin, and cloth deformations, or fluid, soft-body, hair, and fur movements.
CinemachineOperate the Unity camera in a codeless, procedural way to get sophisticated behaviors: character tracking, scene composition and interaction, shot evaluations, blends, and cuts. Create, iterate, experiment, and refine camera behaviors and shots in real time. Significantly reduce the number of time-consuming manual manipulations and script revisions that take place during development.
RecorderCapture data from Unity Editor’s Play mode and save recordings as image sequences, videos, animation clips, audio, and arbitrary output variables (AOVs). Use Alembic and FBX Exporter on top of Recorder to export animations as Alembic clips and FBX files. Create game trailers, video content, and intermediate or final output for linear content production.

Additional resources