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Unity Engine


Package layout

Follow the recommended folder structure for the manifest, Editor and Runtime assemblies, tests, samples, and documentation.
Read time 2 minutesLast updated 14 days ago

This is the package layout recommended for custom packages:
<package-root> ├── package.json ├── README.md ├── CHANGELOG.md ├── LICENSE.md ├── Third Party Notices.md ├── Editor │ ├── <company-name>.<package-name>.Editor.asmdef │ └── EditorExample.cs ├── Runtime │ ├── <company-name>.<package-name>.asmdef │ └── RuntimeExample.cs ├── Tests │ ├── Editor │ │ ├── <company-name>.<package-name>.Editor.Tests.asmdef │ │ └── EditorExampleTest.cs │ └── Runtime │ ├── <company-name>.<package-name>.Tests.asmdef │ └── RuntimeExampleTest.cs ├── Samples~ │ ├── SampleFolder1 │ ├── SampleFolder2 │ └── ... └── Documentation~ └── <package-name>.md
Many official Unity packages also implement this structure.

Location

Description

package.json
The package manifest, which defines the package dependencies and other metadata. This file name must be lowercase.
README.md
Developer package documentation. This is generally documentation to help developers who want to change the package or push a new change on the package's main branch.
CHANGELOG.md
Description of package changes in reverse chronological order. It's good practice to use a standard format, like Keep a Changelog.
LICENSE.md
Contains the package license text. Usually the Package Manager copies the text from the selected SPDX list website.
Third Party Notices.md
Contains information that's required to meet legal requirements.
Editor/
Editor platform-specific Assets folder. Unlike Editor folders under Assets, this is only a convention and doesn't affect the Asset import pipeline. Refer to Assembly definition and packages to properly configure Editor-specific assemblies in this folder.
Runtime/
Runtime platform-specific Assets folder. This is only a convention and doesn't affect the Asset import pipeline. Refer to Assembly definition and packages to properly configure runtime assemblies in this folder.
Tests/
Folder to store any tests included in the package.
Tests/Editor/
Editor platform specific tests folder. Refer to Assembly definition and packages to properly configure Editor-specific test assemblies in this folder.
Tests/Runtime/
Runtime platform specific tests. Refer to Assembly definition and packages to properly configure runtime test assemblies in this folder.
Samples~/
Folder to store any samples included in the package.
Documentation~
Folder to store any documentation included in the package.
Unity ignores the contents of any folder name that ends with the
~
character, and doesn't track them with
.meta
files. However, you need to include
.meta
files for the
Editor
,
Runtime
, and
Tests
folders and their contents in order for them to work properly. For more information on
.meta
files and how Unity uses them for tracking, refer to Asset workflow.