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Offset command in ShaderLab reference

Reference for the Offset command in ShaderLab.
Read time 1 minuteLast updated 23 days ago

Sets the depth bias on the GPU.

Render pipeline compatibility

Feature name

Universal Render Pipeline (URP)

High Definition Render Pipeline (HDRP)

Custom SRP

Built-in Render Pipeline

OffsetYesYesYesYes

Syntax

This command makes a change to the render state. Use it in a
Pass
block to set the render state for that Pass, or use it in a
SubShader
block to set the render state for all Passes in that SubShader.

Signature

Example syntax

Function

Offset <factor>, <units>
Offset 1, 1
Draw geometry closer to or further away from the camera, based on the given values.

Parameters

Parameter

Value

Function

factorFloat, range -1 through 1.Scales the maximum Z slope, also called the depth slope, to produce a variable depth offset for each polygon.

Polygons that are not parallel to the near and far clip planes have Z slope. Adjust this value to avoid visual artifacts on such polygons.
unitsFloat, range -1 through 1.Scales the minimum resolvable depth buffer value, to produce a constant depth offset. The minimum depth resolvable depth buffer value (one unit) varies by device.

A negative value means that the GPU draws the polygon closer to the camera. A positive value means that the GPU draws the polygon further away from the camera.

Additional resources