CCD FAQ
Find answers to common questions about Cloud Content Delivery, such as bucket configuration, releases, and integration with your game.
Read time 2 minutesLast updated 17 hours ago
How should I set up my buckets?
Unity recommends a bucket for every build target (for example, Android, iOS, Windows) across all environments (for example, development, staging, production). This means you would have buckets with the same name in different environments, such as an Android bucket both in your production and development environments.What is a release promotion?
Promoting a release means pushing that release from one bucket to another. It is best practice to promote to and from buckets of the same name in different environments (for example, development, staging, production) to best track content before it is live for your users.What is the required content hash on entries?
The Content Hash is an md5sum of the file you specify when you create the entry. It must match the md5sum of the content uploaded, and the file sizes must match as well. A file is set as complete once the md5sum and size match. Only when a file is complete can you add it to a release.What is my "RemoteLoadPath" in the Addressable profile?
You can find the RemoteLoadPath through CCD in the Unity Dashboard within the Addressable Remote Path URLs tab for each release. You can use the URL of either the release or the badge assigned to the release, though Unity recommends the latter. It should be of the format:- https://[projectID].client-api.unity3dusercontent.com/client_api/v1/buckets/[bucketID]/releases/[releaseID]/entry_by_path/content/?path=
- https://[projectID].client-api.unity3dusercontent.com/client_api/v1/buckets/[bucketID]/release_by_badge/[badge]/entry_by_path/content/?path=
How do I get my CloudBuild builds to work with Addressables?
Add a profile specifically for Addressables. The URL needs to include “...content/?path=ServerData/[BuildTarget]