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Asset Transformer SDK


Create a Custom UI

This document aims to enable you to make your own modifications to the Pixyz UI in order to develop a personalized application.
Read time 3 minutesLast updated 3 hours ago

Once the initial setup of Pixyz UI and its virtual environment is complete, launching it will automatically open a default UI from
default_ui.py
. It contains many useful windows that you might know from other applications, like a scene hierarchy, an inspector, a list of all materials or a uv viewer. As the sources of Pixyz UI are included in the sdk, you can modify and extend them as you wish. Moreover, creating a personalized viewer with a custom UI is simple and can be a useful step in pipeline validation.
This document aims to enable you to make your own modifications to Pixyz UI in order to develop a personalized application.
Note
If Pixyz SDK was not installed with pip, but by downloading the zip file from pixyz-software.com and running the PixyzUI batch script, it will be necessary to add the binaries to
sys.path
. Add the following lines in your script before the code samples:
import osimport sys# add the path to the binariespxz_path_rel = os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "bin")pxz_path = os.path.abspath(pxz_path_rel)sys.path.append(pxz_path)

Create a simple viewer

As you can see in
pxzui/__init__.py
, the default UI is opened and run after importing the sdk. This will automatically create all the windows in imgui and add them to Pixyz UI.
Let's create our own script to launch the default UI, it will be similar to
__init__.py
. If you prefer, you can also copy its extra checks; however, we'll proceed with a minimal example:
import pxzpxz.initialize()from pxzui.default_ui import DefaultUIdefault_ui = DefaultUI()default_ui.run()
DefaultUI is based on a class called PixyzUI. It also defines a default layout and instructs PixyzUI to store the modifications on closure in a specific location. In essence, it is forming another layer on top of it. For our example, we don't need that extra functionality, so let's just use the minimal PixyzUI. We can instantiate it the same way:
import pxzpxz.initialize()from pxzui.pixyz_ui import PixyzUIpixyz_ui = PixyzUI()pixyz_ui.run()
This will open a simple window containing nothing but a viewer, gizmos and some basic functionality. Try importing a file via io.importScene before opening the UI to inspect the model. It also supports importing a model via drag&drop.

Add existing windows from the default UI

Most of the time, it won't be necessary to have all the windows that come with the default UI. As we have seen above, we can create a minimalistic viewer with
pxzui.pixyz_ui
. Let's imagine that for our current project, we still need to have some overview of the scene hierarchy. In the default UI, there is a window called SceneTree (
ui/scene_tree.py
) that contains a hierarchical, searchable list of all occurrences in the scene. We can include this window in our previous example:
import pxzpxz.initialize()from pxzui.pixyz_ui import PixyzUIfrom pxzui.ui.scene_tree import SceneTreefrom pxzui.window import Windowpixyz_ui = PixyzUI()# Create and add the scene tree windowscene_tree = SceneTree(pixyz_ui)scene_tree_window = Window("Scene Tree")scene_tree_window.gui_function = scene_tree.drawpixyz_ui.add_window(scene_tree_window)pixyz_ui.run()
A new window called Scene Tree will be visible in the UI (its initial size might be very small, as there is no layout file for it yet). It has exactly the same functionality as the scene tree from the default UI.
Tip
This can be done with many other windows of the default UI (Inspector, Material Browser, History, Output, ...) to create a fully customized solution.

Extend Pixyz UI with your own widgets

To create your own imgui windows, you need to attach them to the Pixyz UI before executing it, just like we saw earlier. Pixyz UI uses imgui-bundle, enabling the creation of complex user interfaces with just a few lines of code. Here's an example on how to create a window with a background viewer and a few buttons to reduce its triangle count. It extends the simple viewer from the first example (Create a simple viewer) with a few lines to draw a customized window. Enable Show Edges to see the result of the decimation.
import pxzpxz.initialize()import glfw # Ensure glfw is imported before imgui_bundlefrom imgui_bundle import imguifrom pxzui.ui.pixyz_ui_events import PixyzUIEventfrom pxzui.window import Windowfrom pxzui.pixyz_ui import PixyzUIpixyz_ui = PixyzUI()pixyz_ui.emit(PixyzUIEvent.FIT_VIEWERS_EVENT)# Prevent idlingpixyz_ui.idle_flags.add_flag("camera_rotation")pixyz_ui.idle_flags.set_flag("camera_rotation", True)# Custom window definitioncustom_window = Window("My Window")custom_window.flags = imgui.WindowFlags_.always_auto_resize | imgui.WindowFlags_.no_resize | imgui.WindowFlags_.no_collapse | imgui.WindowFlags_.no_title_barcustom_window.enabled = True# Window functionturntable_speed = 20show_edges = Falsepoly_count = pxz.scene.getPolygonCount([pxz.scene.getRoot()])def custom_window_function(): # Will be executed every frame global turntable_speed, show_edges, poly_count # Show mesh edges to see the decimation effect show_edges_changed, show_edges = imgui.checkbox("Show Edges", show_edges) if show_edges_changed: pxz.view.setViewerProperty("ShowEdges", str(show_edges), pixyz_ui.background_viewer.viewer_id) # Center the camera to the model if imgui.button("Fit Camera", imgui.ImVec2(imgui.get_content_region_avail().x, 0)): pixyz_ui.emit(PixyzUIEvent.FIT_VIEWERS_EVENT) # Change the turntable speed _, turntable_speed = imgui.slider_int("Turntable Speed", turntable_speed, 0, 100) pixyz_ui.background_viewer.camera.rotate(turntable_speed/10000, 0.0) pixyz_ui.emit(PixyzUIEvent.VIEWER_FORCE_UPDATE_EVENT) imgui.separator() # Decimate the model to the given ratio when the button is clicked ratio = 70.0 def decimate(): global poly_count pxz.algo.decimateTarget(occurrences=[pxz.scene.getRoot()], targetStrategy=['ratio', ratio]) poly_count = pxz.scene.getPolygonCount([pxz.scene.getRoot()]) if imgui.button("Decimate to " + str(ratio) + "%", imgui.ImVec2(imgui.get_content_region_avail().x, 0)): pixyz_ui.process_queue.enqueue(decimate) # Display the polygon count imgui.text("Polygon Count: " + str(poly_count))custom_window.gui_function = custom_window_function# Add custom window to Pixyz UIpixyz_ui.add_window(custom_window)pixyz_ui.run()