UPM product Asset Store publishing workflow
Overview of the UPM publishing workflow and prerequisites for creating UPM packages.
Read time 2 minutesLast updated 9 days ago
You can create a Unity Manager (UPM) package from assets that you own and make it available to download on the Unity Asset Store. Manage UPM packages through the UPM publishing portal, which is different from the publishing workflow.
Package
?
asset package
?
UPM package and products
The UPM publishing workflow introduces the concept of a product. A product is different from a package in the following ways:
- A product is a container that can include one or more UPM packages.
- Customers can get a product from the Asset Store.
- A package stores , features, and assets for Unity, including Editor or Runtime tools and libraries, asset collections, andscripts
?
templates.project?
Create a product draft in the Publisher Portal to manage and configure the structure of your packages. A product can contain one or multiple packages. For more information, refer to Create a Publisher Portal package draft.
UPM package namespaces
UPM packages require consistent namespaces. The following table shows each of the namespaces you need to set for the different stages of the UPM publishing workflow:
UPM workflow step | Namespace action | Description |
|---|---|---|
| Sign up to the UPM workflow | Set a publisher namespace. | Establish and claim a namespace for your packages during the enrollment process. |
| Create a UPM product draft for a single package | Set a product namespace. | Assign a product namespace. The product namespace becomes part of the technical name. |
| Create a UPM product draft for multiple packages | Set a product namespace and a package namespace for each package. | Assign a package namespace for each package you add. The package namespace becomes part of the technical name. |
| Create and validate UPM packages | Set the UPM package folder and | The UPM package folder and the |
| Upload UPM packages | The Asset Store Publishing Tools checks and matches the package technical name to the one set on the Publisher Portal. | If the publisher space doesn't match the product namespace, a button appears that you can select to create a new ID. If the technical name doesn't match the product namespace, a button appears that you can select to create a new product draft. |
For more information about setting namespaces, refer to Create a Publisher Portal package draft.
Prerequisites
To publish assets to the UPM publishing portal, you must first create the following:
- Create a Unity ID.
- Set up an Asset Store publisher profile.
- Enroll as a UPM publisher on the Publisher Portal
Publish a UPM product to the Asset Store
To publish a to the Asset Store, you need to enroll on the Publisher Portal. To learn more, refer to UPM Publishing on the Asset Store.
UPM product
?
To create and publish a UPM product, perform the following steps:
You can then check the status of the product, and once published, you can make further updates in the Publisher Portal.