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Asset package Asset Store publishing workflow

You can create an asset package from assets that you own and make it available to download on Unity's Asset Store.
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To do this, follow the Asset Store publishing workflow which requires personal information, information about your
package

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, and approval from Unity's Asset Store team.
Note
For information about the legal requirements an
Asset Store package

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must meet, read the Asset Store Provider Agreement and the Submission Guidelines.

Prerequisites

To publish assets to the Asset Store, you must first create the following:
  1. Create a Unity ID.
  2. Set up an Asset Store publisher profile.

Publish an asset package to the Asset Store

To create and publish assets as an asset package (
.unitypackage
), do the following:
  1. In the publisher portal, create a package draft.
  2. In the Unity Editor:
    1. Validate assets.
    2. Upload assets.
  3. In the publisher portal:
    1. Submit a package for approval.
    2. Check the status of an Asset Store package submission.
When your package is available on the Asset Store, you can manage it in the following ways:

Additional resources