About Unity Credits
Learn how Unity AI features use Unity Credits and how they affect access to AI tools.
Read time 4 minutesLast updated a day ago
Unity Credits are the usage-based credits that run AI features in the Unity Editor. Whenever you generate an image, create a 3D model, produce a sound effect, or send a message to the Assistant, you spend Unity Credits from your organization's monthly allocation.
Each Unity AI subscription includes a monthly allocation of Unity Credits. You can use the Unity Dashboard to monitor your organization’s credit usage and remaining balance.
How Unity Credits work
Each AI feature consumes Unity Credits based on the type and complexity of the action you perform. For example, generating an asset might use a different number of credits than sending a request to the Assistant. More complex AI operations might consume additional credits. Unity Credits reset automatically at the start of each billing cycle, and any unused credits don't roll over. If your organization's available balance reaches zero, Unity AI features are paused until the next billing cycle begins and credits reset, or until you purchase additional credits.Credit consumption examples
The following tables show examples of activities you can perform with Unity AI and how many credits such activities might consume. Factors that can affect credit consumption include project context, conversation length, mode used, and task complexity.Example activity | Estimated credits consumed |
|---|---|
| Send AI Assistant message | 4-1500 or more, depending on the complexity of the request and response |
| Generate an image | 1-6 |
| Generate a texture | 1-9 |
| Generate a 3D model | 8-13 |
| Generate sound effects | 1-5 |
| Generate music | 3-5 |
| Text to speech | About 3 |
| Animation (text to motion) | About 5 |
| Generate a skybox | 2-5 |
| Generate video | 5-15 |
Examples of credit consumption for AI assistant messages
Unity Default is the default model. It provides a balance of speed and capability suitable for most workflows.
Example activity | Complexity | Estimated credits consumed | Examples |
|---|---|---|---|
| Build a cinema room scene | Simple | About 50 | Large glowing-framed screen, dark walls and floor, three rows of seats, soft lighting. Organized hierarchy. Single prompt, no follow-ups. |
| Create a third-person player controller | Moderate | About 190 | WASD movement, sprint, jump, gravity, and ground detection. Smooth mouse-orbit follow camera with adjustable distance and sensitivity. Clean, commented scripts. Includes one follow-up fix. |
| Generate a fantasy RPG city hub | Advanced | About 520 | Dense medieval streets, central plaza, marketplace, cinematic lighting and fog, and a player warrior. One large build plus a follow-up fix. |
Examples of credit consumption for image generation
Example activity | Estimated credits consumed | Examples |
|---|---|---|
| Style model generation | 1-2 | Anime fantasy characters, colorful digital icons, and other trained style models |
| Foundation model generation | 4-6 | GPT Image, FLUX Pro |
| Gemini generation | 1-5 | Gemini Flash, Gemini Pro |
| Image transforms | 1-5 | Upscale, remove background, recolor |
Examples of credit consumption for texture generation
Example activity | Estimated credits consumed |
|---|---|
| Generate 2D physically-based rendering (PBR) maps | 1-5 |
| Generate realistic textures | 1-2 |
| Generate hand-painted textures | 1-2 |
| Change existing texture into HD | 5-9 |
Examples of credit consumption for 3D model generation
Example activity | Estimated credits consumed |
|---|---|
| Generate a 3D model from a text prompt | About 8 |
| Generate a 3D model from an image or reference prompt | 8-13 |
| Generate a 3D object prefab | About 9 |