Documentation

About Unity Credits

Learn how Unity AI features use Unity Credits and how they affect access to AI tools.
Read time 4 minutesLast updated a day ago

Important
The credit values shown throughout this page are representative examples only and should not be relied upon as guaranteed or fixed rates. Actual Unity Credit consumption might vary significantly based on a range of factors, including but not limited to project size and context, prompt complexity, conversation length, selected mode, output quantity, and the underlying AI model in use at the time of the request.Unity reserves the right to modify credit consumption rates at any time without prior notice. Such changes might occur as a result of model optimizations, new model releases, infrastructure updates, or changes to Unity's pricing and subscription terms. The figures provided here reflect approximate consumption at the time of publication and might not represent current rates.For accurate, up-to-date credit usage information specific to your organization, please consult the Unity Dashboard.
Unity Credits are the usage-based credits that run AI features in the Unity Editor. Whenever you generate an image, create a 3D model, produce a sound effect, or send a message to the Assistant, you spend Unity Credits from your organization's monthly allocation. Each Unity AI subscription includes a monthly allocation of Unity Credits. You can use the Unity Dashboard to monitor your organization’s credit usage and remaining balance.

How Unity Credits work

Each AI feature consumes Unity Credits based on the type and complexity of the action you perform. For example, generating an asset might use a different number of credits than sending a request to the Assistant. More complex AI operations might consume additional credits. Unity Credits reset automatically at the start of each billing cycle, and any unused credits don't roll over. If your organization's available balance reaches zero, Unity AI features are paused until the next billing cycle begins and credits reset, or until you purchase additional credits.

Credit consumption examples

The following tables show examples of activities you can perform with Unity AI and how many credits such activities might consume. Factors that can affect credit consumption include project context, conversation length, mode used, and task complexity.
Note
Credit consumption for each activity might change as models are optimized or new models become available.

Example activity

Estimated credits consumed

Send AI Assistant message4-1500 or more, depending on the complexity of the request and response
Generate an image1-6
Generate a texture1-9
Generate a 3D model8-13
Generate sound effects1-5
Generate music3-5
Text to speechAbout 3
Animation (text to motion)About 5
Generate a skybox2-5
Generate video5-15
Note
The credit consumption examples listed for asset generation features (image, 3D model, texture, sound, video, skybox) reflect the consumption of an individual generation job. A single action might produce multiple outputs (such as generating four image variations), in which case the total consumption is the sum of each individual job's consumption.

Examples of credit consumption for AI assistant messages

Unity Default is the default model. It provides a balance of speed and capability suitable for most workflows.

Example activity

Complexity

Estimated credits consumed

Examples

Build a cinema room sceneSimpleAbout 50Large glowing-framed screen, dark walls and floor, three rows of seats, soft lighting. Organized hierarchy. Single prompt, no follow-ups.
Create a third-person player controllerModerateAbout 190WASD movement, sprint, jump, gravity, and ground detection. Smooth mouse-orbit follow camera with adjustable distance and sensitivity. Clean, commented scripts. Includes one follow-up fix.
Generate a fantasy RPG city hubAdvancedAbout 520Dense medieval streets, central plaza, marketplace, cinematic lighting and fog, and a player warrior. One large build plus a follow-up fix.

Examples of credit consumption for image generation

Example activity

Estimated credits consumed

Examples

Style model generation

1-2

Anime fantasy characters, colorful digital icons, and other trained style models
Foundation model generation

4-6

GPT Image, FLUX Pro
Gemini generation

1-5

Gemini Flash, Gemini Pro
Image transforms

1-5

Upscale, remove background, recolor

Examples of credit consumption for texture generation

Example activity

Estimated credits consumed

Generate 2D physically-based rendering (PBR) maps1-5
Generate realistic textures1-2
Generate hand-painted textures1-2
Change existing texture into HD5-9

Examples of credit consumption for 3D model generation

Example activity

Estimated credits consumed

Generate a 3D model from a text promptAbout 8
Generate a 3D model from an image or reference prompt8-13
Generate a 3D object prefabAbout 9