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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
      • Audio transcription conditions
      • Audio transcription delivery
      • Enable speech-to-text transcription
      • Disable speech-to-text transcription
      • Audio transcription language support
      • Audio transcription error codes
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Speech-to-text audio transcription

Audio transcription language support

Review which languages are supported for audio transcription.
阅读时间1 分钟
最后更新于 8 个月前

注意
Speech-to-text audio transcription is in limited early release and must be enabled by Vivox. For pricing information and to enable this service for your organization, contact your sales representative.
We use Google Cloud Speech-To-Text as our service provider for audio transcription. For a list of supported speech-to-text languages, see the Google Cloud documentation on speech-to-text language support.
You can specify a language for speech-to-text transcription as part of an
AccountId
. If the integrating application does not specify a language, then US English ("en-US") is used by default.
The first user to join a given channel with this optional attribute defined sets it for all speech-to-text transcriptions in that channel. To select up to three language identifiers in order of preference, supply the optional argument TArray<FString> spokenLanguages to the
AccountId
constructor.

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