在 Unity 中实现插页式广告
在 Unity 项目中实现插页式广告。加载广告内容,并通过 C# 脚本在游戏间隙或应用程序切换期间展示广告。
阅读时间2 分钟最后更新于 11 天前
要使用
Advertisements APILoadShow
在 SDK 3.7.0 及更高版本中,当内容成功或失败地加载或显示时,可以使用
IUnityAdsLoadListenerIUnityAdsShowListenerusing UnityEngine; using UnityEngine.Advertisements; public class InterstitialAdExample : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener { [SerializeField] string _androidAdUnitId = "Interstitial_Android"; [SerializeField] string _iOSAdUnitId = "Interstitial_iOS"; string _adUnitId; void Awake() { // Get the Ad Unit ID for the current platform: _adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer) ? _iOSAdUnitId : _androidAdUnitId; } // Load content to the Ad Unit: public void LoadAd() { // IMPORTANT!仅在初始化完成后加载内容(在此示例中,初始化在另一个脚本中处理)。 Debug.Log("Loading Ad: " + _adUnitId); Advertisement.Load(_adUnitId, this); } // Show the loaded content in the Ad Unit: public void ShowAd() { // Note that if the ad content wasn't previously loaded, this method will fail Debug.Log("Showing Ad: " + _adUnitId); Advertisement.Show(_adUnitId, this); } // Implement Load Listener and Show Listener interface methods: public void OnUnityAdsAdLoaded(string adUnitId) { // Optionally execute code if the Ad Unit successfully loads content. } public void OnUnityAdsFailedToLoad(string _adUnitId, UnityAdsLoadError error, string message) { Debug.Log($"Error loading Ad Unit: {_adUnitId} - {error.ToString()} - {message}"); // Optionally execute code if the Ad Unit fails to load, such as attempting to try again. } public void OnUnityAdsShowFailure(string _adUnitId, UnityAdsShowError error, string message) { Debug.Log($"Error showing Ad Unit {_adUnitId}: {error.ToString()} - {message}"); // Optionally execute code if the Ad Unit fails to show, such as loading another ad. } public void OnUnityAdsShowStart(string _adUnitId) { } public void OnUnityAdsShowClick(string _adUnitId) { } public void OnUnityAdsShowComplete(string _adUnitId, UnityAdsShowCompletionState showCompletionState) { } }