PreLateUpdate.UpdateNetworkManager
Player loop system for the removed legacy networking system that isn't part of the default Player loop.
阅读时间1 分钟最后更新于 6 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.UpdateNetworkManager
Remarks
In current versions of Unity, no native engine code is attached to this system.
This struct has no members and isn't attached to any native engine code. For more information, refer to Customizing the Player loop.