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PreLateUpdate.ParticleSystemBeginUpdateAll

Native Player loop system that starts the per-frame update of all Particle Systems.
阅读时间1 分钟最后更新于 6 天前

Definition

public struct PreLateUpdate.ParticleSystemBeginUpdateAll

Remarks

PostLateUpdate.ParticleSystemEndUpdateAll
waits for these updates to complete.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.