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PreLateUpdate.Physics2DLateUpdate

Native Player loop system that runs the 2D physics simulation step when 2D physics is set to simulate in the Update loop.
阅读时间1 分钟最后更新于 6 天前

Definition

public struct PreLateUpdate.Physics2DLateUpdate

Remarks

This system simulates 2D physics only when Physics2D.simulationMode is set to update in the Update loop. By default,
FixedUpdate.Physics2DFixedUpdate
runs the simulation instead.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.