fixedUnscaledDeltaTime
The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate() ) are performed.(Read Only).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float fixedUnscaledDeltaTime { get; }
Remarks
Unlike Time.fixedDeltaTime this value is in real time rather than scaled game-time and therefore not affected by Time.timeScale.