文档

Unity Engine

Unity Engine

treeMaximumFullLODCount

Maximum number of trees rendered at full LOD.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public int treeMaximumFullLODCount { get; set; }

Remarks

This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests. Since there will be no fade if
treeMaximumFullLODCount
is exceeded you should tweak the
treeBillboardDistance
to not include unnecessary trees that are not being seen but, still rendered.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; }}