legacyShininess
The shininess value of the terrain.
阅读时间1 分钟最后更新于 24 天前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float legacyShininess { get; set; }
Remarks
You can use it to control the overall shininess value across the whole terrain when Terrain.materialType is Terrain.MaterialType.BuiltInLegacySpecular.
The valid range of this value is 0.0f to 1.0f.