GetKeepUnusedCameraRenderingResources
Each Camera has its own KeepUnusedRenderingResources setting, which is false by default. Unity uses this per-Camera setting in combination with the Terrain's overall KeepUnusedRenderingResources setting. If either setting is true, Unity preserves all rendering resources regardless of how long they've remained unused.
阅读时间1 分钟最后更新于 25 天前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
GetKeepUnusedCameraRenderingResources(EntityId)
Each Camera has its own setting, which is by default. Unity uses this per-Camera setting in combination with the Terrain's overall setting. If either setting is , Unity preserves all rendering resources regardless of how long they've remained unused.
KeepUnusedRenderingResourcesfalseKeepUnusedRenderingResourcestruepublic bool GetKeepUnusedCameraRenderingResources(EntityId cameraEntityId)
Parameters
The EntityId of the camera being queried. See Object.GetEntityId().
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
Additional Resources: Terrain.SetKeepUnusedCameraRenderingResources, Terrain.keepUnusedRenderingResources
GetKeepUnusedCameraRenderingResources(int)
Each Camera has its own setting, which is by default. Unity uses this per-Camera setting in combination with the Terrain's overall setting. If either setting is , Unity preserves all rendering resources regardless of how long they've remained unused.
KeepUnusedRenderingResourcesfalseKeepUnusedRenderingResourcestruepublic bool GetKeepUnusedCameraRenderingResources(int cameraInstanceID)
Parameters
The InstanceID of the camera being queried. See Object.GetInstanceID().
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
Additional Resources: Terrain.SetKeepUnusedCameraRenderingResources, Terrain.keepUnusedRenderingResources