Dispose()
Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Dispose()
Remarks
Additional Resources: ScriptableRenderContext.BeginScopedRenderPass.