writeMask
Specifies which color components will get written into the target framebuffer.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public ColorWriteMask writeMask { get; set; }
Remarks
Additional Resources: ShaderLab: Blending, ColorWriteMask.