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Unity Engine


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Unity Engine


optionalDoubleSidedShaderKeywords

An array of Shader Keywords for defining double-sided geometries.
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Definition

public string[] optionalDoubleSidedShaderKeywords

Remarks

If a Shader Keyword from the list is enabled at the time when RayTracingAccelerationStructure.CullInstances is called, then the geometry that uses that Shader will be considered double-sided when rays encounter the geometry during acceleration structure traversal on the GPU.
Additional Resources: RayTracingAccelerationStructure.