AttachmentDescriptor
Create a AttachmentDescriptor to be used with RenderPass.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
AttachmentDescriptor(GraphicsFormat)
Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(GraphicsFormat format)
Parameters
AttachmentDescriptor(RenderTextureFormat)
Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(RenderTextureFormat format)
Parameters
AttachmentDescriptor(RenderTextureFormat, RenderTargetIdentifier, bool, bool, bool)
Create a AttachmentDescriptor to be used with RenderPass.
public AttachmentDescriptor(RenderTextureFormat format, RenderTargetIdentifier target, bool loadExistingContents = false, bool storeResults = false, bool resolve = false)