ConfigureClear(Color, float, uint)
When the RenderPass starts, clear this attachment into the color or depth/stencil values given (depending on the format of this attachment). Changes AttachmentDescriptor.loadAction to RenderBufferLoadAction.Clear.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void ConfigureClear(Color clearColor, float clearDepth = 1, uint clearStencil = 0)