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Unity Engine

Unity Engine

operator *

Multiplies two colors together. Each component is multiplied separately.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

operator *(Color, Color)

Multiplies two colors together. Each component is multiplied separately.
public static Color operator *(Color a, Color b)

Parameters

Returns

Type

Description

Color

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color grayColor = Color.gray * Color.white; }}

operator *(Color, Vector4)

Multiplies two colors together. Each component is multiplied separately.
public static Color operator *(Color a, Vector4 b)

Parameters

Returns

Type

Description

Color

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color grayColor = Color.gray * Color.white; }}

operator *(Color, float)

Multiplies color
a
by the float
b
. Each color component is scaled separately.
public static Color operator *(Color a, float b)

Parameters

Returns

Type

Description

Color

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color whiteColor = Color.gray * 2; }}

operator *(float, Color)

Multiplies color
a
by the float
b
. Each color component is scaled separately.
public static Color operator *(float b, Color a)

Parameters

Returns

Type

Description

Color

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color whiteColor = 2 * Color.gray; }}