RenderBuffer
Color or depth buffer part of a RenderTexture.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct RenderBuffer
Remarks
A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.
This class represents either a color or a depth buffer part of a RenderTexture.
Additional Resources: RenderTexture.colorBuffer, RenderTexture.depthBuffer, Graphics.activeColorBuffer, Graphics.activeDepthBuffer, Graphics.SetRenderTarget.
Methods
Method | Description |
|---|---|
| GetNativeRenderBufferPtr | Returns the native RenderBuffer: an opaque pointer to a Unity struct that you can use with Unity's low-level native plug-in interface. |