IsCursorMoving
Whether the pointer was active this frame (cursor movement or an active touch). Uses AdaptivePerformanceIdleTimeTracker.IsCursorMovingProvider.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool IsCursorMoving { get; }