IsAnyKeyPressed
Whether any key or button (keyboard, mouse, or controller button) is currently pressed. Uses AdaptivePerformanceIdleTimeTracker.IsAnyKeyPressedProvider.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool IsAnyKeyPressed { get; }