isTopLevel
With this option enabled, Unity builds a top level BVH (for instances). When disabled, it builds a bottom level BVH (for a Mesh).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor.Embree
- Assembly: UnityEditor
public bool isTopLevel { readonly get; set; }