allowPrimitiveSplits
With this option enabled, Unity performs spatial splits. This increases the memory footprint, but the resulting BVH makes the ray tracing stage faster.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor.Embree
- Assembly: UnityEditor
public bool allowPrimitiveSplits { readonly get; set; }