minEdgeLength
Get the minimum length allowed between the two points that define a segment-like edge (Segment, Capsule, ChainSegment), below which the edge is degenerate. This value is PhysicsWorld.linearSlop.
阅读时间1 分钟最后更新于 25 天前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static float minEdgeLength { get; }