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Unity Engine

Unity Engine

alwaysDrawWorlds

Get if worlds are always drawn independent of whether rendering is currently active or not as specified by PhysicsWorld.renderingMode. When true, world drawing is always active and a PhysicsEvents.WorldDrawResults event is produced containing the PhysicsWorld.DrawResults. When false, world drawing only occurs depending on the PhysicsWorld.renderingMode setting. This can be controlled via PhysicsCoreSettings2D.alwaysDrawWorlds.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static bool alwaysDrawWorlds { get; }