CreateSnapshot(Allocator)
Capture the current simulation state of this world into a PhysicsWorld.Snapshot.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld.Snapshot CreateSnapshot(Allocator allocator = Allocator.Persistent)
Parameters
The allocator for the snapshot memory. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| Snapshot | A snapshot of the world that must be disposed of after use. The snapshot is not created if the world or allocator is invalid. |