GetWorldPointVelocity(Vector2)
Get the linear velocity of a world point attached to a body. Usually in meters per second.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 GetWorldPointVelocity(Vector2 worldPoint)
Parameters
The world point to transform.
Returns
Type | Description |
|---|---|
| Vector2 | The linear velocity at the specified world point attached to a body. |